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Gamer Junkie needs game reviews!
August 27th, 2008 by Jon
Gamer Junkie is looking for help with writing reviews of new video games.
If you are interested in writing for Gamer Junkie, start a new thread in the Game Reviews sub-forum for us to approve. If your review is approved we will be using it on the forums and our main page here, and giving you full credit.
If you have any other questions please feel free to contact us using the Contact link in the menu.
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Fable 2 – Multiplayer, Cooperative, Open Ended, Sequel, RPG
August 25th, 2008 by Jon
Fable II is an upcoming role playing video game for Xbox 360, developed by Lionhead Studios and published by Microsoft Game Studios. It is a sequel to Fable and Fable: The Lost Chapters.

- Role-playing game provide gamers with an epic story and innovative real-time gameplay
- Master hand weapons, combat weapons and a new magic system
- Revisit the sprawling world of Albion 500 years after events of the original Fable
- Play with friends in multiplayer Dynamic Co-op Mode
- Earn in-game currency to purchase weapons, armor and more
Dynamic world
The world in Fable II will be fully dynamic, interactive and free roaming with no set quest path to take.
Since the game will take place over a hero’s lifetime, many things will change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them, while stealing from the camp or massacring the camp will result in the abandonment of the area.
Additionally, every accessible property (properties that can be entered by the player) in the world is ownable, and ownership often unlocks further quests. The houses will be furnishable with furniture etc available to buy. In addition titles will be awarded for buying property; if one were to buy every building and piece of land in a town he may become the mayor of that town; owning more land leads to higher titles such as king, and eventually emperor of the entire land of Albion.[19]
The environment in Fable II will feature trees with branches and leaves that are individually animated according to their own physics, each tree having roughly 120,000 leaves. There are also around 15 million poppies in Albion. [6]
Peter Molyneux also has revealed the “bread crumb” trail, a feature that shows glowing sparkles in a line in front of you to guide you back to the main story line. Peter also said players are free to turn off this feature at any time and venture on your own path to that quest or just completely ignore the quest and explore more of Albion or partake in a side quest.
Read more at Wikipedia
Fable 2 on Amazon
$59.99 Pre-order Now
Filed under: New Game Announcements | Discuss in the Forums »
Mount & Blade – Open Ended, Single Player, RPG
August 25th, 2008 by Jon
Just got an email from Amazon recommending this game because of Diablo II and PC RPGs. Never heard of it before now, but it looks a lot like Morrowind/Oblivion and such.
Mount&Blade is a 3D, open-ended, single-player, third- or first-person computer role-playing game in its final beta stage of development (currently at version .960), created and distributed by TaleWorlds, an independent developer started by a Turkish husband-and-wife team.[1][2] Mount&Blade has a medieval setting, without any fantasy elements. Mount&Blade is notable for its emphasis on realistic cavalry combat, which was common in the era, but is largely absent in most RPG titles.
The gameplay is open, similar to games such as Elite or Darklands. The game currently has a skeleton plot and the player is free to do as he wishes. While combat is the main draw of the game, it is for the most part optional.
Characters can make money and gain experience by trading goods between towns. The game features a basic dynamic economy based on supply and demand.
The player’s party can be formed by recruiting unique non-player characters (NPC), known as a hero or companion, or more generic soldiers. The player can increase his maximum party size by either investing in certain skills, or earning renown by winning battles.
The player can develop the skills of his character and companions over the course of the game. Certain skills affect the party as a whole, so companions can be used to complement the skills of the player character. Skills can be improved by gaining levels or reading and holding books.
As of version .890, recruits can be hired from friendly villages. The player can also own a fief, a faction-related village given to the player by the faction leader. Mercenaries can also be obtained at a tavern, and prisoners can be rescued from enemy parties. Prisoners that the player character captures during battle can also be forced to join the player’s party, though they will often desert the player. As these generic soldiers fight, they will gain experience and can be upgraded into stronger, more specialized soldiers. Soldiers will often have multiple upgrade paths.
The player can siege enemy castles, towns, and villages. If the player wins the siege, his faction takes control of the territory. Occasionally, the faction leader will reward a captured territory to the player. In the recent version .950 the player also has the option of declaring seccesion from his liege and owning an independent state. This option comes after being refused control of a fief that the player captured.
As of version .950, every kingdom also has a rival claimant to the throne. Should the player choose to back this claimant, then a civil war occurs between the rebels of that faction and the loyalists of that faction. The tournament system has been revised, the graphics overhauled, and the game rebalanced.
No multi-player option exists, nor is one planned.
A siege in progress. A nearby siege tower can be seen.
Read more at Wikipedia
Mount & Blade on Amazon
$29.99 Pre-order Now
Filed under: New Game Announcements | Discuss in the Forums »


